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urge
- something the drives you
- something that is urgent
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what is capable of being urgent
- its simultaneously much simpler and intellectually more confusing
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can you get a link between your top-down consious plans and your bottom-up urges/motive-force
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does reactivity mean that when an urge arises it triggers a pattern in the mind that assumes that if that urge is there it must be acted on.
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is this a kind of learned reactivity. would survival-strategy be less of a generative force if we would not have learned to be reactiv and rather be proactive. but and how much do survival-strategy co-emerge with learned reactivity.
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can culture frame certain experiences for you so that it stimulates certain types of motive forces in you and shapes the thing that that motive force powers.
- culture/society therefore has a coercive force in it and this concepts.forcing-function creates coercive-scripts. you could also say it creates technical-dept
- the reason for this is to create coherence across people.
- coherence is a function of adaptability
- this also points to our largest evolutionary capacity, which is to come together for something bigger cooperation
- creating coordination in a global way that is coherent, that was outside of evolution, outside of what memetic evolution could reach. the-world-could-not-be-different
- what made conquering the world possible and also what makes it sick.
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what is the default design of the human mind in empired cultures. (https://youtu.be/SN6FyOqylls?t=1151)
- install a sense of self that is capable of being evaluated. to then threaten that sense of self to associate it with a sense of pain and creating pathways for relieving that pain.
- but the goal is not to relieve the pain, the goal is to motivate under the umbrella of "dealing with the pain".
- what is the pain?
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the work of wise knowing is shaping the mind so that it cares more about truth than it does about dealing with pain
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should
- a very common thing is are you motivated by the pain or the goal?. from these two memetic designs you often are motivated by the former.
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alternative
- disconnect the compellingness of urgency
- the main difference is that the should memetic design does not have coherent-intelligence. you are outsourcing fundamental questions about how to design your life to culture/environment/society
- it does that by making you confused by how you are. the lived experience right here is not encounted for and if the sense of self would change radically
- it makes you forget that you exist
- mediation is often a matter abour you remembering that you exist
- you and not thoughts of you
- should tends to be reactive and shattering because if no central coherent-intelligence
- creates disconnected parts/pockets
- create compartmentalization
- internal-conflicts emerge
- we often find ourself driven to guru-worship or cults because they give the impression that they can resolve the internal-conflicts
- intead you could making a dialog by which you achieve the goal you have chosen.
- the alternative is to cohere it around a central point.
- can't be a believe. there is an engineering reason for that.
- the essence needs to be consciousness itself.
- you disconnect the sense-of-urgency from action. its not a total disconnect (no numbing) because you will experience the urgency more
- ultimatily all motive force comes from you. from choice
- after finding this out you see that you have been making choice all the time. the difference is that we let the mind run on autpilot
- to get a glimmer of this is through enjoyment through a sense of yes the feeling of cohereing that's coming from focusing on what makes life joyous (not what brings relief). true free-will